30 August 2015

WT: Update

Done some more to the warlock town, added the small tower/building within the castle walls, remade the towers as my previous ones had a really strange poly which couldn't be bevelled or deleted and it was easier to just make a new tower (Maya 2016 bug I guess??). Fixed some issues with the walls and created an archway. Might make them thicker to seem more robust. Also made a base, though it looks more cliff like here I'm thinking of going for a hill to set it more apart from the existing Haven town.


Some buildings might not be a part of the final model, I'd like to keep the dragon tower and mage guild as I think both incorporate well. I think there needs to be less space behind the wall so the castle should take up more room and have more components

 For the painted townscreen I'm thinking I will leave that till latter as it isn't overly necessary as I could always use Heroes II's Warlock screen as a placeholder if needed while I work on my own one. Also it requires finishing the castle model and making a few extras to render and paint over. Once I've got the castle completed the rest should come together quicker.

27 August 2015

WT: Research

The Heroes 7 beta has started so I've done some research on the town buildings. Seems that there are three versions of each town. I've got some screenshots of the Haven and Academy towns as I think these are the closest in look/theme to my town though I might also take some screenshots of the Dungeon town.

Academy: 1
 2
3

Haven: 1.
 2.
3.


I now know I need to model a base for the town to sit on, this will likely be some kind of hill/mound. I have a better idea now of what I need to make and the kind of style it should be in.

I also need to think about the town screen. I've realised that this will probably require more work than I originally anticipated it would.

Town tree for Academy:
I'm going to need to work out which buildings I can only get one or the other of.

25 August 2015

Scramasax Render


Thought I'd finish this model off while I wait for the beta. Bevelled some of the edges of the blade so they weren't as blocky and added a specular map then rendered in keyshot.

Normal and Specular maps:


















Planning to put this into Skyrim at some point so there may be another update on this.

23 August 2015

Nautilus Sculpt


Quickish sculpt I did today (around 2hrs) in Mudbox for the Daily SpitSculpt challenge group on Facebook.

I'm still working on the Warlock Town, currently putting together a painting with layers to serve as the townscreen. Going to make and render a few basic models to paint over to make sure scale and perspective is all okay. So far I've already modelled most buildings so the outstanding ones to produce are a crypt, portal, town hall/capitol.
Buildings that might/might not need modelling are tavern/hall of heroes, blacksmith, thieves guild and a maze. I also need to work out some extra buildings for warfare units, daily resources and grail structure etc.

I'm unsure of what sizes and scale to make the town at the moment as I want to make sure it fits in nicely with the rest of games town models, the open beta will be out toward the end of the week so I can check the games existing models then. Things should move along a lot quicker after that date.