Showing posts with label Sculpt. Show all posts
Showing posts with label Sculpt. Show all posts

5 January 2016

SculptJanuary

Giving SculptJanuary a go, I need to make 31 different sculpts one for each day in January. I'm a little behind as I've just started on the 5th so I may not get in a sculpt for each day but I'm going to give it a try as I have a bit more time now I'm looking for work again.
This sculpt was for day 1 on the theme 'mushroom'. I made a simple base mesh in Maya, then sent it over to Mudbox for detail and texturing. Thought I'd try out something new and do completely hand painted textures for this. Fairly please with how this turned out.

13 September 2015

Quick Sculpt Archibald Ironfist

Following my blogs current Heroes of Might and Magic II theme, I did a quick sculpt of Archibald for the Daily SpitSculpt groups theme 'Ironfist'

I might continue this as I'd quite like to get him fully textured and add the jackets details in.

References:

With the Warlock Town I'm trying to give the base a more natural look as at the moment its overly rounded.

23 August 2015

Nautilus Sculpt


Quickish sculpt I did today (around 2hrs) in Mudbox for the Daily SpitSculpt challenge group on Facebook.

I'm still working on the Warlock Town, currently putting together a painting with layers to serve as the townscreen. Going to make and render a few basic models to paint over to make sure scale and perspective is all okay. So far I've already modelled most buildings so the outstanding ones to produce are a crypt, portal, town hall/capitol.
Buildings that might/might not need modelling are tavern/hall of heroes, blacksmith, thieves guild and a maze. I also need to work out some extra buildings for warfare units, daily resources and grail structure etc.

I'm unsure of what sizes and scale to make the town at the moment as I want to make sure it fits in nicely with the rest of games town models, the open beta will be out toward the end of the week so I can check the games existing models then. Things should move along a lot quicker after that date.

11 July 2014

Update: Quick Sculpt & Bird Skull


 Quick sculpt of a weird fish man I did a while ago. Was going for a goldfish look with the big cheeks and floaty fins, may come back to this at a later stage to add final details and texturing.

Been asked to produce a bird skull to act as decoration for Contained
Loosely based the shape on this vulture skull but included influences from other bird skulls.
Base Maya model
Sculpted detail in Mudbox
 From here I now just need to unwrap the UV's, paint and retopologise. I'm planning to use this model to get to grips with implementing level of detail so I should by the end have at least two variants