Watched this quick tutorial on baking normal maps in Mudbox. When I finish the sculpt and bake the high poly camel mesh to the low poly this shouldn't take long to do.
Current plan is to work on Mudbox/Maya at uni throughout the week then Photoshop evenings and weekends. This should ensure I always have concepts I can then take into Maya then Mudbox keeping a steady flow of work. Obviously if behind on one or the other I can change this around but for now this should work well as a rough guide as to how I will spend my time.
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