Unwrapped the UV maps on the model by exporting it as an .obj and then unwrapping the UV's using Roadkill and then imported the UV's of the saved Roadkill .obj file into the mudbox file
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Used the projection paint tool to get the base colours and textures onto the model I will work into this using the paint tool |
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The unwrapped UV's imported into Mudbox with the base projection mapped image texture. I should of reorganised the UV's to make better effective use of the UV area, especially for the face to ensure I get the most detail where it is needed. |
Finished painting the camel, these are screenshots of the finished textures on the highest level of detail
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