13 March 2014

Skullwoman: Update - Hair

Today I have made a base mesh for the hair in Maya which I will further sculpt into in Mudbox. For the strands I will be adding planes with alpha maps on them.

Later today I plan to watch some Digital tutors tutorials for hair in Maya as this may be an alternative I could look into.

 

I have scaled the hair up to fit the mudbox model, worked more into the face altering the eyes, mouth and skull.

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