30 April 2012

Bench and Wall 3DS Max

Both textured with a bump map. I made the bench using rectangular polygons, some like the arms were turbosmoothed, to get a worn effect and I then applied mapping. After this I added a character with biped who would animate to walk over to the bench and sit down. I adjusted the height and direction of the character in biped mode to make sure they walked towards the bench and that they sat on the bench instead of hovering above it.

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