Quick sculpt of a weird fish man I did a while ago. Was going for a goldfish look with the big cheeks and floaty fins, may come back to this at a later stage to add final details and texturing.
Been asked to produce a bird skull to act as decoration for Contained
Loosely based the shape on this vulture skull but included influences from other bird skulls.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnRrhVDORtMl-Ptg8HP9NF5JM-QK0mHXac8d_zBOxY0qyPSFMXI9su8QSWmDp9ELJ3CpcOUrxoUIBIWz70ys4gkVJpkgrywGiHHqF9HBTyPE3HIqBGPMukZzu_AtLfQFQhu0SvUa1Vq-U/s1600/basemesh.png) |
Base Maya model |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3jWupzmU3y2rE_8YuGpei4-nCJ9DKo5Fgl7x3wYllxLLGDHt6Qr22W_E0QlGpXFWknSLB8Jyd9ZVxVeF7BFfdW2KVBPCa66FH-JFoO2XKP3V6FMSNA2BzPUkpkZOC5KBgqG8L_1bYOAY/s1600/frontsideWIP.png) |
Sculpted detail in Mudbox |
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From here I now just need to unwrap the UV's, paint and retopologise. I'm planning to use this model to get to grips with implementing level of detail so I should by the end have at least two variants