14 May 2012

3DS Max Figure

Basic 3D model of a male figure. I got the basic shapes by using cylinders for the head, arm, leg and torso and lining them up to the reference image, adjusting the vertexes to match the shape. For the head I added more vertexes so that it would retain its shape more when turbo smoothed. When finished I deleted sections from the torso and the arm, leg and head so that they could be bridged to the body so it would be just one object. After this I mirrored the object so it had two arms and legs, then applied a turbo smooth.

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