(Sorry about the bad quality, might reupload)
In 3DS Max we traced over the outline of the different character parts with the line tool then extruded slightly and added mapping using UVW maps and the gizmo setting. Extra parts like blinking eyes and different mouth shapes were also added and mapped. To animate the characters to the 'Hey Chef' sound clip I added the clip to the dope sheet and added a visibility channel to the different eye and mouth shapes to get the effect of blinking and to get the characters to appear like they're talking. To do this I selected both shapes then had it so that when one is in use the other is invisible. Because the character based on myself has long hair and glasses it was very difficult to animate since they both cover the eyes and the hair goes over the shoulders. If I did this again I would maybe have the glasses and hair as a separate object attached to the head and saved the clothes before adding hair.