I ended up not sculpting the mesh as it would be relatively low poly so worked into and refined it in Maya. I also realised Painter wasn't as suited to hand painted textures as Mudbox so I ended up returning back again, 3D Coat may be worth looking into as an alternative?
Next I need to model the staff and cloak, texture and then start posing.
5 December 2016
2 November 2016
Stuff I've been working on recently...
I've been working on two 2D pieces, one is a mostly finished concept sketch which needs neatening up before posting on here, the other is a painterly landscape which I'll most likely be posting as finished first.
I've been wanting to make something in 3D that's more stylised for a while now and decided on this Gecko mage by Alex Braun
This is mostly getting there. After finishing the sculpt I'm going to make the cloak and staff. I'm then going to texture using Substance Painter this time as I really need to start moving away from Mudbox.
I've been wanting to make something in 3D that's more stylised for a while now and decided on this Gecko mage by Alex Braun
This is the base mesh (not yet mirrored) made in Maya |
In progress sculpt |
17 September 2016
Weapons and Frog-Snake
Been using Chaotic Shiny for a few more randomly generated things, its been helping a lot for ideas.
A few days ago I used the weapon generator to come up with weapon ideas. I might pick one of these to develop further.
Yesterday I drew this frog-snake. The description generated was:
"This diminutive, frog-like, snake-like creature makes its home in lush valleys. It lies in wait for its prey, which includes monstrous humanoids and mundane beasts. It attacks with a tail striker and projectile weapons. They lair in prides of 4-9"
A few days ago I used the weapon generator to come up with weapon ideas. I might pick one of these to develop further.
Yesterday I drew this frog-snake. The description generated was:
"This diminutive, frog-like, snake-like creature makes its home in lush valleys. It lies in wait for its prey, which includes monstrous humanoids and mundane beasts. It attacks with a tail striker and projectile weapons. They lair in prides of 4-9"
12 September 2016
Feathered Equine Beast
Been often finding I have no idea what to draw/sculpt when I sit down to do some 2D/3D but found this generator (http://www.chaoticshiny.com/monstergen.php) really useful for inspiration.
The text I generated was "This enormous, feathered, equine beast dwells in mountainous areas. It stalks its prey which includes magical beasts and medium sized creatures . It attacks with piercing claws and lighting."
The text I generated was "This enormous, feathered, equine beast dwells in mountainous areas. It stalks its prey which includes magical beasts and medium sized creatures . It attacks with piercing claws and lighting."
15 March 2016
Pokemon Fusion: Beewak
Been trying out a new painting program called Paintstorm. Its got some pretty nice features. Often find myself not too sure on what to draw so thought I'd draw a random fusion from http://pokemon.alexonsager.net/
< The original, a mixture of Beedrill and Marowak
< The original, a mixture of Beedrill and Marowak
20 February 2016
Haven't posted on here in a while, need to get back into the habit of posting regular updates.
I've been trying to get back into doing more 2D art again, I guess this is Eastenders fan art? I've been wanting to try out something more stylised and Stacey's post-partum psychosis storyline with its recurring theme of religion and broken glass made me think it could work well in a stained glass style. Pretty happy with how this turned out
5 January 2016
SculptJanuary
Giving SculptJanuary a go, I need to make 31 different sculpts one for each day in January. I'm a little behind as I've just started on the 5th so I may not get in a sculpt for each day but I'm going to give it a try as I have a bit more time now I'm looking for work again.
This sculpt was for day 1 on the theme 'mushroom'. I made a simple base mesh in Maya, then sent it over to Mudbox for detail and texturing. Thought I'd try out something new and do completely hand painted textures for this. Fairly please with how this turned out.
This sculpt was for day 1 on the theme 'mushroom'. I made a simple base mesh in Maya, then sent it over to Mudbox for detail and texturing. Thought I'd try out something new and do completely hand painted textures for this. Fairly please with how this turned out.
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