30 October 2014

Re-Rendered 11 Days Office

Without the walls its a bit difficult to work out what's going on in my original renderings because of all the overlap, adjusted the heights of some objects too. Should be much clearer now!











28 October 2014

Couple of missed WIP updates

Not been feeling well recently so I'm a bit behind on what I'd have liked to have done by now. Realised I missed a few updates so here are some works in progress...

 Started the modular pieces for the hedge maze in the warlock town, need to work out how I'm going to approach this as I could either have a smaller version inside the outer polys with both textured with a transparent map or I could simply model the hedges and include the detail in bump maps and possibly include planes with a leafy hedge texture and transparency over some areas to avoid making the hedges look artificial. I could meet these in the middle and do the latter but make the textures transparent and put boxes within the walls to create depth.
Started again with the stave church, this time I'm basing it on a particular one (Urnes Stave Church)


Currently watching a tutorial on Digital Tutors on environment modelling techniques in Mudbox. I'm hoping to use this for both ongoing projects to get more detail in.

10 October 2014

Keyshot, 11 Days Renders etc









Been trying out Keyshot and thought I'd use it as an opportunity to render out what I've been working on as I haven't updated in a while. Anyway this work was for 11 Days To Save the World a student project demoed at EGX 2014 the office models were for use in the demo.
I've also been preparing for an interview as technician for my old course, needed to prepare a demonstration on Unity basics, also applied for a job in property VR, should hear how that went soon :)
I also miiiight be making some creatures for a game too, I don't know much at this stage but it sounds exciting!
But yeah, lots of stuff on the horizon. Feel like I'm slowly getting closer to a job in the industry.