24 January 2013

Sci fi Cannon

Moodboard:
 
Notes from: http://www.youtube.com/watch?v=ZL7nV7WwJKg

1m20: Adds colour texturing to model. Material looks like a phong/blin
1m35: Adds downward directional light around base and underside of the model
1m53: Renders model and takes over to Photoshop
2m: Adds details such as decals
2m07: Adds panel texture in new layer
2m08: Skews texture to fit lines of the model
2m10: Uses line lasso tool to select part of the texture which needs further skewing to fit around the object then erases unneeded parts of the texture
2m27: Adds brushed metal texture and uses the line lasso tool to cut around to fit the rough scale of the cylinder then skews it to look cylindrical (while using the skew tool the inside lines are look rounded)
2m39: Redesigns barrel area by painting over it.
2m47: Adds more textures using overlay layers
2m52: Adds details
3m23: Uses dodge tool with a large soft edge brush to add highlights
3m35: Adds detail, highlights and shading to the panels from the texture
3m41: Adds multiply layer at 80% opacity and uses the eraser on a low opacity on the shadows making them lighter

Maya WIPs:
 Created two cylinders and five boxes then positioned them into the rough shape of the cannon from PlanetSide2.
Added edges, scaled and moved edges to add more shape to the cannon. Brought in an extra cylinder and boxes.
Added extra details and adjusted some parts
Used the boolean tool on difference to cut parts out.
Added basic colour textures. Ended up copying the cannon from Planetside2 more than I intended to. I was going to base it loosely off the model but ended copying it. Made some things different so it wasn't identical.

Lighting:

Set up 3 point lighting using an ambient light for back lighting, a point light for front lighting and a directional light underneath it.

Render:
Light seems a little odd, could of probably done with a backlight.
 
Photoshop WIPs:
Added textures to most parts of the cannon using the skew tool
Covered all areas with textures. Used warp to texture the cylindrical parts
Added extra shading to some areas and highlights and shadows. Added some detail

Used dodge and burn to add more highlights and shadow.

Final:
Added a gray background, a line in the distance to show a horizon and put some orange smokey stuff around it as though its in a dust storm. On reflection I don't think doing this has created the best effect and I could of made the cannon look much better if I spent more time on the background and shadow to give a better sense of surroundings.

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