I've been working on two 2D pieces, one is a mostly finished concept sketch which needs neatening up before posting on here, the other is a painterly landscape which I'll most likely be posting as finished first.
I've been wanting to make something in 3D that's more stylised for a while now and decided on this Gecko mage by
Alex Braun
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This is the base mesh (not yet mirrored) made in Maya |
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In progress sculpt |
This is mostly getting there. After finishing the sculpt I'm going to make the cloak and staff. I'm then going to texture using Substance Painter this time as I really need to start moving away from Mudbox.