I've been working on two 2D pieces, one is a mostly finished concept sketch which needs neatening up before posting on here, the other is a painterly landscape which I'll most likely be posting as finished first.
I've been wanting to make something in 3D that's more stylised for a while now and decided on this Gecko mage by
Alex Braun
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5mFoUb8nUzovA5ZN_OO84saRpWRwhddGYRxk1IDhDBsVHIvG4GFLbHfPaqNTI7Xe4DUl-T15O6KUECaMTvN2kTusQdpyxX9O5w58ib4NO_93tEL-2MR2rPxvorfKID36zAlqhWfHz4Mw/s320/Geckomagemaya.PNG) |
This is the base mesh (not yet mirrored) made in Maya |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB-0yUZChfqjf-hTfUs2lNFpLM0jJx_eU9Km49Vgfdg_O1hLm0msNuxgjYdPrYEI6QwL8QmQLX-OnwByswN1B_K34SnV8P4eExxK8V7osvK96DcCFJZ0gI1slsyz95P6gfZKo3fdDfIxU/s320/Geckomagemud1.PNG) |
In progress sculpt |
This is mostly getting there. After finishing the sculpt I'm going to make the cloak and staff. I'm then going to texture using Substance Painter this time as I really need to start moving away from Mudbox.